A contemplative atmosphere game

This is

Astral Tides


Astral Tides is a game with a contemplative atmosphere in which you play as Qilak, a celestial being that came onto Earth to recover the stars from the constellations that has fallen on nordic grounds. As he takes the shape of a wolf, he realizes he can control the tides of water to aid him in his quest.

Winner of Best Art Direction in the Ubisoft Game Lab Competition 2016, Astral Tides offers emotions, challenges, and fun.


Download the game


You can download the game prototype right here!
Note: You will need a gamepad controller to play. Keyboard and mouse control will be added soon.


Screenshot and Concept Art



The Team


Jonathan Dagar-Magnan

Jonathan Dagar-Magnan

Game Designer

Game design, Level design and UI.


Patric e Vignola

Patrice Vignola

Lead Programmer

Water physics, controls, push and pull mechanics, game loop and interactive menu.


Antoine Demers

Antoine Demers

Animator

Animation, Rigging and Animation blending.


Laurie Durand

Laurie Durand

Environment Artist

Level art, Modeling, Texturing, Lighting and Art direction.


Jean-S├ębastien Fauteux

Jean-S├ębastien Fauteux

Programmer

AI, Sound integration, Tools and UI.


Camille Dupuis

Camille Dupuis

Technical and FX Artist

FX particles, Shaders, Texturing, Character, Technical art.


Maxime Chapdelaine

Maxime Chapdelaine

Level Designer

Level design and Event scripting.


External Collaborator



Nicolas-John Poulin

Nicolas-John Poulin

Concept Artist

Concept Arts